Speech development games in the middle group. Card file with GEF targets. Card file of games and exercises on the development of mental processes "Find an excess word"

Game - any game! - develops creative and mental abilities of the baby, teaches and patience, and perseverance, develops a sense of humor.

It is the game that makes learning for a child an interesting and desired occupation. She, in essence, his main activity. For an adult, the game acts as a tool for the comprehensive development of the child. Correctly applying game moments, you can negate any whim, any situation to send to a better result.

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Card file for development

thinking in preschool children

What happens that there is no

Purpose: Develop logical thinking and auditory perception.

Description: Call the most elementary situations and not real. For example: Dad went to work; The train flies across the sky; We will drink tea; Apple is very saline ...

If this does not happen, the children should flood their feet. If the situation is truthful - to bother your head.

The game can be done with the ball. Calling the phrase and at the same time throwing the ball, if the situation is true, the child should catch the ball, if not, then discard.

Contract word

Purpose: Develop thinking, auditory perception, intelligence and speech activity.

Description: Speak the child the first signs of the words familiar to him, and he must finish the word.

Tale in pictures

Purpose: Develop thinking, fantasy, visual perception.

Description: Put the picture in front of the child. Read the child a fairy tale according to the selected pictures. While reading your baby must spread pictures in order of events.

WHAT IS INSIDE

Purpose: Develop thinking, imagination, speech and auditory perception.

Description: Call one or another object or place and encourage the child to call what can be inside this subject or place.

For example: house - table; Cabinet - sweater; refrigerator - kefir; bedside table - book; saucepan - soup; Nora - fox; Hospital - doctor; Shop - seller; Bus - passengers; bubble - medicine; Beehive - Bees, etc.

Who loves?

Pictures with images of animals and food for these animals are selected. In front of the child lay pictures with animals and separately pictures with the image of food, offer everyone "feed".

Name, in one word

The child read the words and ask to call them in one word. For example: Fox, hare, Bear, Wolf - wild animals; Lemon, apple, banana, plum - fruit.

For older children, you can modify the game, giving a generalizing word and offering them to call specific items related to the generalizing word. Transport - ...; birds - ...

CLASSIFICATION

The child gives a set of pictures with the image of various items. Adult asks to consider them and decompose into groups, i.e. Suitable with suitable.

Alternation

Offer the child to draw, paint or drive beads. Please note that beads must alternate in a certain sequence. Thus, you can lay out a fence from multicolored sticks, etc.

Find an excess picture

Development of mental processes of generalization, distraction, allocating essential features.
Choose a series of pictures, among which three pictures can be combined into a group by any common feature, and the fourth is superfluous. Offer the child to find an extra picture. Ask why he thinks so. What are the pictures that he left.

Find an excess word

Read the child a series of words. Offer to determine what word is "superfluous."

Examples:
Old, stray, small, dilapidated;
Brave, angry, bold, brave;
Apple, plum, cucumber, pear;
Milk, cottage cheese, sour cream, bread;
Hour, minute, summer, second;
Spoon, plate, saucepan, bag;
Dress, sweater, hat, shirt;
Soap, broom, toothpaste, shampoo;
Birch, oak, pine, strawberries;
Book, TV, Radio, Tape recorder.

Guess the description

The adult proposes to guess what (about what a vegetable, animal, toy) he speaks and gives a description of this subject. For example: This is a vegetable. It is red, round, juicy (tomato).

If the child makes it difficult to answer, they lay pictures with various vegetables in front of him, and he finds the right one.

That I forgot the artist

Adult: Look at the picture. What I forgot to draw an artist?

Baby: the sofa does not have one legs, the flower is not given on the vase,

Some stripes are not painted on the carpet ...

(Receptions - Analysis of the picture, comparing it with an alleged mental standard).

Find mom baby

Before children laid out pictures of pets: dog, cat, pig, cow, etc. And separately pictures: kitten, puppy, piglet, calf, etc., it is proposed to find a mother to the baby.

WHO LIVES WHERE

Before children, pictures with the image of domestic and wild animals are laid out, as well as two pictures: the first is depicted, on the second - forest. They need to decompose pets around the house, and around the forest - wild.

Magic bag

Toys are selected in the bag: red, blue, green, yellow. On the table there are pictures depicting images: a red apple, a blue cloud, a green grasshopper, a yellow chicken, preschoolers are invited to choose their friends in color, delivering the corresponding toys from the bag.

WINTER SUMMER

An adult on the table in front of preschoolers lays two pictures "Winter" and "Summer", as well as pictures with a picture of various winter, summer clothes and accessories. Children need to be correlated by this year what people usually wear when she comes. (For example, "Winter" - fur coat, scarf, mittens ..., "Summer" - shorts, shirt, hat ...)

Tell the contrary

Invite the preschoolers the game "I will say the Word, and you too tell me it, only on the contrary, for example, big - small." You can use the following pairs of words: cheerful - sad, fast - slow, empty - full, smart - stupid, hardworking - lazy, strong - weak, heavy - light, cowardly - brave, white - black, solid - soft, rough - smooth and etc.

Flies, floats, crawls

Adult gives children pictures with the image of those who know how: fly, swim, crawl. After that, on the table lays pictures with the image: sky, the sea, herbs and asks to correlate the animal, bird, insect, fish, etc. With an appropriate picture, while setting the question: "What can do ..." (bird, beetle ... - fly; hare, grasshopper - jump ...; snake, snail - crawl ...)

RIDDLES

Offer children to guess descriptive riddles on various topics (vegetable and animal world, the phenomena of nature, vegetables / fruits, items, etc.) for example: long-legged, gravy, loves to eat carrots and cabbage(Hare) ; Redhead, her fluffy tail, deftly jumps around the trees(Protein), etc.

Find similar

Preschoolers are offered geometric shapes and various items. Task - It is necessary to form groups of items in similarity with a specific geometric figure. For example, a circle - ring, lid ..., square - box, cube ... etc.


Elena Kovalenko
Card file for the development of logical thinking

A game "Emptied birds."

Game material and visual manuals: 20 cards with the image of birds: home, migratory, wintering, singers, predatory, etc.

Description: Suggest a child to rig the birds in nests: in one nest - migratory birds, to another - all those who have a white plumage, in the third - all birds with long beaks. What birds remain without a nest? What feathers can you settle in a few nests?

A game "Come up with the offer."

Objectives: develop logical thinking, speech activity; Form a sense of language.

Gaming material and visual manuals: ping pong ball.

Description: The tutor with children sits in a circle and explains the rules of the game. He says any words, and children come up with this word offer. For example: The teacher calls the word "close" and transfers the ball to the child. He takes the ball and responds quickly: "I live close from kindergarten." Then the child calls his word and transmits the ball next to the sitting. So, in turn, the ball moves from one playing to another.

A game "I guess.".

Purpose: develop logical thinking.

Description: The teacher makes any subject. Suggest a child with clarifying issues to find out the name of the object.

This object flies? (Yes.)

Does he have wings? (Yes.)

Does he flies high? (Yes.)

Is he animate? (Not.)

Is it made of plastic? (Not.)

From iron? (Yes.)

Does he have a propeller? (Yes.)

Is this a helicopter? (Yes.)

A game "Flowers on the flower beds."

Purpose: develop logical thinking.

Game material and visual manuals: Multicolored cardboard, scissors.

Description: The tutor cuts out of the cardboard three flower in red, orange, blue and three flower beds - round, square and rectangular shapes. Suggest a child to distribute flowers on the flowers in accordance with the story: "Red flowers grew not on a round and not on a square flower bed, orange - not on a round and not on rectangular. Where are what flowers grow? "

Purpose: develop logical thinking, intelligence.

Gaming material and visual manuals: Cards with a picture of 6 circles.

Description: Child give a card with a picture of 6 circles, to suggest paint them in such a way that painted and inexplicit figures were equal. Then browse and calculate all the options for the painting. You can also conduct a competition: who will find the greatest number of solutions.

A game "Ornament".

Purpose: develop logical thinking, ability to analyze.

Gaming material and visual manuals: 4-5 groups of geometric shapes (triangles, squares, rectangles, etc., cut from color cardboard (shape of one group are divided into subgroups that differ in color and size).

Description: Suggest a child to consider how on a game field (cardboard sheet) you can create ornaments from geometric shapes. Then lay out the ornament (according to the sample, according to his own intention, under the dictation, operating such concepts as "right", "left", "at the top", "below".

A game "Remember faster."

Purpose: develop logical thinking.

Description: Suggest a child to quickly remember and call three items of round shape, three wooden objects, four pets, etc.

A game "All that flies."

Purpose: develop logical thinking.

Game material and visual manuals: several pictures with various objects.

Description: Suggest a child to select the proposed pictures on the title. For example: all round or all warm, or all animated, which can fly, etc.

A game "Association".

Each person from early childhood is formed their associative ideas about objects and phenomena. This is a kind of key to understanding the type of thinking. In this game, children learn to distinguish between the concepts of essential and secondary signs of the subject. Explain to the child task as follows: "First I will say one word. It will be the main thing. Then I read another number of others that belong to this word. Your task is to call something, without which the main word can not do. " Discuss every proposed word, let the child justify his answers, and you help him allocate essential signs.

Job examples:

Room (walls, bed, floor, ceiling, TV, carpet, chandelier).

Man (body, brain, dress, hat, ring, legs).

Shop (Buyers, product, music, tv, money, seller, bed).

Tree (roots, flowers, water, air, barrel, bench, sun, leaves).

Publications on the topic:

1. The problem of learning children with mental delay (CPR) is extremely difficult due to a mixed, complicated nature.

Card file of games on the development of thinking using the game set "Dara Frebel" Methodical development. "Card file of games for the development of thinking using the game set of" Dara Frolebel "The main form for the formation.

Self-education program 2 Younger Group Methodological substantiation of the Program Pre-school Childhood is a period of personality, initial.

Formation and development of mathematical abilities, the development of logical thinking in children of preschool age The development of science and technology, universal computerization determine the increasing role of the mathematical preparation of the younger generation. Maths.

Development of logical thinking in children of senior preschool age through didactic games 1. The conditions for the emergence, the formation of experience. Ensuring the state equality of opportunities for each child in obtaining quality.

Purpose: develop the articulation apparatus, imagination.

Description: Putting a piece of cotton on your palm to the palm. Suggest it to imagine that this is a snowflake, ask her to blow. Complicating the task, put a few pieces of watts, scraps of paper, a small buttons, etc.

The game "Water Bubbles".

Objectives: develop the articulation apparatus; introduce the properties of the substance.

Gaming material and visual aids: cocktail straw, water tank.

Description: Teach a child blowing into the straw, one end of which is placed in water. The resulting bubbles can be caught hand or pitch. Suggest changing the intensity of blowing: blowing strongly, weaker, very weak. Fix the child's attention on what bubbles are obtained.

Game "Goal!"

Description: Make on the table arch (gate) from cubes or building material (designer). Put a cotton ball or a feather in front of a child, to offer it to "blew" him into the gate.

The game "Rust of Wind".

Purpose: develop the articulation apparatus.

Description: In the interior opening, hang paper stripes. Suggest a child to be a wind and pour them on them: "Strong wind! Wind fence Weak breeze. And now hurricane! "

The teacher says to the cleanlator: "From the topot of the hoof dust on the field flies ..." to teach the child to click the tongue, depicting the centrot hoofs. Suggest show how the little foal is jumping (troops quickly and weakly), horse (distinctly and slow).

The game "Motorcycle or KAMAZ".

Purpose: develop the articulation apparatus.

Description: Suggest a child to portray how the motorcycle motor works, then a car, truck. Pay attention to how the volume, timbre, voice intonation changes.

Game "Charging for language".

Purpose: develop the articulation apparatus.

Description: Tell your child a fairy tale, repeating all the steps described with him: "There was a small tongue (tighten the tongue). What was his house called? Right, mouth. (Smile.) As in any house, there were ceiling, gender and walls. Check your tongue, whether you have everything in your mouth (touch the upper pawn, cheeks to the tongue. And the doors in his house were strong-strong. Guess what kind of doors? Of course, teeth. Show the door of your house. (Show your teeth.) When the tongue wanted to go out, he opened his doors, a little bit allegedly, then hid again - and so several times. (Purchase of the mouth, drop the tip of the language 2-3 times.) Osmelev, the tongue went out, looked to the right, left, up, down, then did it faster, even faster. (Turn the tip of the tongue to the right, left, up, down, speeding the temp.) Once the tongue saw a saucer with milk, and he loved the milk very much, licks and decided to drink it. (Conduct a tongue on the edge of the lips.) At first he drank from a saucer, like from a cup (make lips with a tube, draw into the air), but it was uncomfortable. Then he began to drink in the way cats do (drop, shove the tongue). Drinking all the milk, he again littered and went home, but before that he washed his doors (spend the tongue on the external and inside of the teeth). "

Games for the development of attention.

The game "Slope's hands."

Purpose. Develop sustainability and switching attention.

The child is offered to clap your hands when hears the word on a given topic, for example, an animal. After that, the adult utters a number of different words. Another time to squint when hear the word denotes the plant.
Then combine the first and second task, i.e. The child is squat when hears the name of the plant, and claps a hands when they say words denoting animals. It is advisable to spend the game with a group of children.

The game "Buttons".

Purpose. Promote the development of concentration of attention, memory.

Two people play. Before them are two identical set of buttons, no button is repeated. Each player has a playing field, divided into cells. The harder the game, the more cells must contain the field; To begin with, 4 or 6 cells are enough. A beginner game exhibits 3 buttons on his field, the second player should look (20-30 more) and remember where which button is lying. After the first player, it closes his playing field with a piece of paper, and the second should repeat the same button location on its field. At the same time, it is recommended to especially ensure that the child is correctly focused and not confused in the directions "up", "down", "left", "to the right." The larger the cells and buttons are used in the game, the game becomes more interesting and more difficult.

Game "Find the desired color"

Materials: 30-40 multicolored geometric shapes.

On the playground, geometric shapes cut from cardboard are scattered. Lead calls color (for example, red). At the signal, all players must collect as many figures of the specified color as possible.

Game "Listen Cotton!"

Purpose. Develop active attention.

Children go in a circle. For one cotton in your hands, they must stop and take the pose of "Stork" (stand on one leg, the second is fitted, hands - to the sides), two cotton - a "frog" pose (sit down), for three cotton - resume walking.

Game "Catch - do not catch"

The rules of this game are similar as in the game "Edible - Inedible". Only the condition when the child catches the ball, and when not, it can change in every horse of the game. For example, now you agree with the child, that if the word belongs to plants, he catches it. If the word is not a plant, then beats the ball. Similarly, you can play in such options as "Fish is not a fish", "Furniture is not furniture", "Transport - not transport", "flies - does not fly" and others.

Game "Be attentive!"

Purpose. Develop active attention; Training rapid and accurate response to sound signals.

Children marching to music in a circle. Then the host pronounces the word, and children must start performing a certain action:

"Bunny!" Children jump, imitating the movement of the hare

"Horses!" Children hit the foot of the floor, as if the horse beats the hoof.

"Cracks!" Children heighse as crayfish.

"Birds!" Children run, spreading their hands to the sides.

"Stork!" Stand on one leg.

"Frog!" Sit down and jump into the jury.

"Dogs!" Children bend hands (imitation of the movement "The dog is served") and bark.
"The chicken!" Children walk, "looking for grains" on the floor and utter "Ko-Ko".

Game "Zhevaki".

The goal of the game. Development of volitional (arbitrary) attention.

Children go in a circle, each other, holding hands. According to the signal of the lead ("stop!") Stop, make four cotton, rotate 180 degrees and start moving to the other side.

The direction changes after each signal. If the child is confused and mistaken, he comes out of the game and sits on the chair in the room. The game can end when 2-3 children remain in the game.

Sort-Beloboka game

Purpose. Develop a concentration of attention.

Material: 5-6 small items (toys).

Decay on the table objects (toys). Suggest a child carefully look at the table, remember what items on it lie. Then the child turns away. At this time, remove or replace one or several items. The child should determine that forty dragged, and what replaced.

The game "Hurry to touch."

Purpose. Develop switching attention, speech.

Suggest a child while the bill is touched up to five, touch "something red, soft, cold, etc." You can complicate the game by increasing the number of objects: "Touch up to two round items."

Game "Fly"

Purpose. Develop stability, distribution, and switching attention.

Material. The playing field is drawn by 9 or 16 cells and a piece of plasticine.
Suggest a child to help "fly" (plasticine) to get to the other edge of the field, warning. That "fly" only flies with zigzags. Adult denotes the path of "flies": "One cage forward, two to the right, one left." The child must do this path of "fly" on the playing field. The initial position is the central cell of the game field.

With the development of the rules, two children can play the game. Teams are submitted by participants in turn. Players must, relentlessly following the movement of "flies", prevent it from departing outside the playing field. If someone loses the thread of the game or sees that "fly" left the field, he gives the team "Stop!" And, returning "fly" to the central cage, starts the game first.

The game "Monkey".

Players sit down or get together opposite each other. One of them makes different movements: raises hands, moves them in different directions, scratches his nose. The other - repeats all the movements of the first.

The game "Four Elements".

At the command of the leading children perform a certain movement of their hands.

"Earth" children lower hands down.

"Water" children pull hands forward

"Air" children raise hands up

"Fire" Children rotate hands in elbow and ray-tailed joints

Game "I take with me in a suitcase ..." "

Adult starts the game: "I'm going on vacation and a buys suitcase. I will take a toothbrush with him!"

The child continues: "I will take a toothbrush and toothpaste with him."

Adult: "I will take a toothbrush, toothpaste and a red t-shirt"

Child: ":" I will take a toothbrush, toothpaste, a red t-shirt and a blue pencil "

Then an adult repeats all this and add another thing. And so as long as someone does not stop and confuse or order, or the color of things.

The game "True - incorrect"

Objective: Development of auditory attention

An adult utters different phrase-faithful and incorrect. If the phrase is correct, the children clap, if not, then they have.

In winter, chamomile is always blooming. (Children are trees ).

Ice is frozen water. (Children clap ).

Wool at a hare of red-colored. (Children are trees ).

In winter, it always snow. (Children clap and shop ). Etc.

The game "Most attentive"

Objective: Development of auditory attention

Children are sitting in a circle and perform movements in accordance with the words: "Water" - hands on the parties; "Earth" - hands down; "Fire" - close your eyes with hands; "Air" - raise hands up.

The game "What sounded?"

Objective: Development of auditory attention

Children demonstrate the sound of different musical instruments. Then these musical instruments are sounded behind the screen, and preschoolers call what sounded.

The game "Repeat after me"

Objective: Development of auditory attention

Preschoolers are proposed to play on the sample asked as an educator, rhythmic blows with a stick on the table.

Game "Who has a bell?"

Objective: Development of auditory attention

Children walk in a circle calling to the bell, who transmit each other. A child blindfolded in the center of the circle and listens attentively from where the bell ringing is coming. When an adult pronounces a phrase: "The bell is not heard", the child standing in the center of the circle must point with his hand to the other side, where he could have been dried away.

"Words" game

Objective: Development of auditory attention

A teacher clearly utters 6 words to children, after which he asks the guys to repeat the words in the same sequence. For example: dog, chicken, cow, duck, piglets, chicken, etc.

"What is the game in the box?"

Objective: Development of auditory attention

Children show the sound in match boxes: sand, land, millet, pea, pebbles. After that, the adult interferes with the boxes and offers children for the sound to determine what is in the box.

The game "Tell me how it was"

Objective: Development of auditory attention

Children are invited to consider a complex storybook and remember all the details of the adult story about the adventure of her heroes. Then the teacher asks questions about this picture, and children respond to them recalling the story.

The game "Who is it?"

Objective: Development of auditory attention

Adult reads interesting riddles in the poems, preschoolers should call about what or who is speech.

The game "Doll walks on the ladder."

Objective: Development of auditory attention

In the hands of children dolls, and the teacher is a metalphone. When low notes sound - the doll goes down, and when the high notes - the doll goes up.

Game "Zub and Chickens".

Objective: Development of auditory attention

In the hands of the teacher of the zoom - chicken, and in children - chickens. At first, the chicken coars the grains, and the chickens listen. And then chickens. They must peck as many times as chicken. You can repeat a slow pace and fast, loud and quiet, at a certain pace.

Game "Find a toy".

Objective: Development of auditory attention

Teacher one child ties eyes. One of the children gives a toy. The child calls children. If far, children clap softly, and if close - loud.

The game "Where is the sound?"

Objective: Development of auditory attention

Children cover their eyes. The teacher plays on the metallophone, having it in different directions - at the top, bottom, on the right, left. Children guess the direction of sound.

Game "Look at the Bear."

Objective: Development of auditory attention

Pedagogue with a teddy bear walks throughout the room. The teddy bear has a pipe, and the children have blind eyes. Look at the bear - turn your head in the other side, where Mishkin's pipe sounds from.

"What kind of tool sounds?"

Objective: Development of auditory attention

The teacher introduces children with the sound of musical instruments. Children sit back. The tool sounds. Children call the tool.

The game "Flags".

Objective: Development of auditory attention

The teacher distributes the checkboxes, plays on a metalfone. If the metalphone sounds loud, raise the checkboxes and wave, if quietly - hands lie on the knees.

"Game with fingers."

Objective: Development of auditory attention

The teacher plays (clap in your hands) quickly and slowly. Children with a quick pace twist with their fingers quickly, with slow - slowly. (Clap, knocking a cam about the cam, palm on the table, edge of the palm, "run" with fingers).

The game "Rockets fly to the moon."

Objective: Development of auditory attention

The teacher places in different direction the sounding item is a rocket. Cosmonaut on the radio transmits a signal. Children with tied eyes should send rockets in their hands in the direction of a sounding toy.

The game "Rain".

Objective: Development of auditory attention

The teacher plays on an metallophone, making loud and quiet sounds. If quiet music sounds - the children walk, the average volume is to open the umbrella, loud - run into the house.

"Tell me what you hear."

Objective: Development of auditory attention

The teacher asks children to close his eyes. To carefully listen and determine what sounds they heard. Children must answer the full answer.

Objective: Development of auditory attention

Water tie eyes. Children are quietly moving or running from one place to another, making any sounds. The leading should catch one of the running children. When someone caught a child must submit a voice, and the leading guess who he caught.

The game "Sun and Rain".

Objective: Development of auditory attention

The teacher quietly knocks in the tambourine - the sun, the children walk. Loudly rain, children run into the house.

Objective: Development of auditory attention

Children are sitting by a semicircle. Before them at some distance, a child sits back to children with a teddy bear. The speech therapist offers some of the guys to call a bear. The leading should guess who called him. He who learned, becomes leading.

The game "Who is this."

Objective: Development of auditory attention

A teacher holds a few pictures in his hand with an image of animals and birds. The child pulls one picture so that others do not see it. He imites the cries of the animal and his

movements, and the rest of the children must guess.

"Learn the sound game."

Objective: Development of auditory attention

Playing, sit back to the lead. It produces various noises and sounds with different objects. He who guess than the leader produces noise, raises his hand, and not turning around, tells him about it.

Game "Cashkiy whisper."

Objective: Development of auditory attention

All children are sitting in a circle. The teacher is a voice of the usual volume asks for some movement, and then barely catching a whisper pronounces the name of the one who must complete. If the child did not hear his name, the teacher causes another child.

The game "Clock".

Objective: Development of auditory attention

The room is divided into two parts. On the one hand, the child becomes blindfolded - the clock. All children on the one hand should quietly go to the other side. If the clock hears the rustle, he shouts: "Stay!". All stop. The clock goes to the sound and tries to find who noisy. Found - coming out of the game.

The game "where knoves".

Objective: Development of auditory attention

All children are sitting on chairs in a circle. The middle goes to the middle and closes his eyes. The teacher is bypassed the whole circle behind the backs of children and some of them gives a wand. The child knocks her chair and hides her back. Children shout: "It's time!". Drinking is looking for a wand, if it finds, it sits in the place of the one who had a wand, and he goes to drive. And if not finding, continues to drive.

Game "Pot".

Objective: Development of auditory attention

Children sit in a circle on the floor and rolling the ball. If the child rolls another ball and says: "Cold", the second child can touch the ball. But if he is told: "hot," he should not touch the ball. Who is mistaken and touch the ball, gets a penalty point.

Game "Zhmurki with a rattle."

Objective: Development of auditory attention

Water tie eyes. In children rattles or bells. They run away from leading. The leading catches children, focusing on the sound. The child who was caught, becomes

welding.

Game "Guess who is it."

Objective: Development of auditory attention

Children stand in a circle. The leading comes out in the middle of the circle, closes his eyes and then goes in any direction until it pumps one of the children, which should be given a voice in advance: "Kukarek", "Av-Av-Av" or "Meauee" and TP . The leading should guess who screamed.

Game "Frog".

Objective: Development of auditory attention

Children stand in a circle, and one blindfolding stands inside the circle and says:

Here is a frog along the track

Jumps, stretching legs,

I saw a mosquito, screamed ...

He who pointed out to whom he says at that moment: "Kva-kva-kva".

The game "Wind and Birds".

Objective: Development of auditory attention

Children are divided into two groups: birds, wind. With a loud sound of a musical toy, the wind will blow: "Children-wind" is free, but no more should run in the group, and the other group is "birds": hiding in their nests. The wind subsides (music sounds quiet), the children depicting the wind are quietly sitting on their places, and birds should fly out of their nests and flutter.

Game "Find a toy".

Objective: Development of auditory attention

Children sit on chairs. Driving closes eyes. Teacher hide the doll. At the signal, the driven opens his eyes, and the children say to him:

Tanya doll fled.

Vova, Vova I look.

As you can find her, then boldly

With our Tanya!

If the driven turns out to be in the place where the doll is hidden, the children clap their hands loudly if they are moving away - cotton swell.

The game "Plays - does not fly."

Objective: Development of auditory attention

Children sit, hands lie on his knees. The teacher calls items and asks: "Flies, does not fly?" At the same time raises his hands regardless of what it is. If called the subject that flies - children should raise the hand. If it is called objects that do not fly - the hands should not be raised.

Game "Find a mistake."

Objective: Development of auditory attention

The teacher shows a toy or a picture with an image of an animal and calls a deliberately incorrect action that supposedly produces this animal. Children must answer, right or not, and then list the actions that this animal can perform.

Objective: Development of auditory attention

Playing sitting. I am one of them getting into a circle and closes his eyes. The teacher does not call the name, points the hand to someone from the players. He pronounces the name standing in the center. The latter must guess who called him. If standing in the center gave birth, he opens his eyes and changes in places with those who called him by name. The teacher offers children to run around the room. At the signal "Run in the circle", children become in a circle. One child remains in the center of the circle. Children go in a circle and say:

We looked a little

In places everyone is located.

You guess the riddle

Who called you, find out!

Game "Guess where the woodpecker is knocking."

Objective: Development of auditory attention

The teacher simulates the knockdown knock, then quietly, then loud. Children should find out where the woodpecker knocks - close or far away.

The game "Listen carefully".

Objective: Development of auditory attention

The teacher strikes the tambourine or claps his hands. Children must sit as many times how many times heard strikes in the tambourine.

The game "Repeat".

Objective: Development of auditory attention

The teacher collaps in your hands a simple rhythm, children must reproduce it (in your hands, on the tambourine or drum).

The game "Commander".

Objective: Development of auditory attention

The teacher gives children a variety of teams and accompanies them with various actions: hands up, hands down, sit down, stand, hands on the sides, hands omit, etc. If the team is accompanied by the appeal "Commanders", children perform an order if there is no conversion of the "commander", children do not perform actions. The one who violates the conditions of the game is dropped out of the game.

The game "What is needed?".

Objective: Development of auditory attention

A teacher explains to children that we will play the game "What is planted in the garden?". The teacher calls various items, children listen carefully. If the object is called that garden plant, children say: "Yes," if the subject is not the children say: "No". Who is mistaken, he loses.

Game "listen words"

Objective: Development of auditory attention
Agree with the child that you will utter a variety of words. The child must be slapped in your hands when you meet the word denoting, for example, dishes. The game begins: various words are called: chair, wood, plate, pen, fox, potatoes, fork. The child must have time to clap his hands on time. To make the game not bored, it can be diversified. Having played a few minutes, you can change tasks. The child will need to perform other actions, for example, to stupid when hear the word denoting the plant; jump when hear the word denoting the animal; Take yourself behind the nose when hears the word denoting furniture. When the baby begins to cope, the tasks can be complicated by combining them two, and then three. For example, the child must be slapped in your hands when he hears the words denoting the plant, and jump when they pronounce words denoting the animal.

The game "On the table! Under the table! Knock!"

Objective: Development of auditory attention

Offer the child to play the game in which it will correctly fulfill your teams. You will give verbal teams, and at the same time try to confuse the child. To do this, first tell the team, and do it correctly, the child will repeat everything you. Then begin to confuse the child - talk one team, and do something else.
For example, you say: "Under the table!" And the hands hiding under the table, the child hides his hands, repeating everything for you. "Knock!" And start knocking on the table, the child repeats the child. "On the table!" - Hands put on the table, the child does the same and so on. When a child gets used to repeating the movements for you, start it to be confused: talk one team, and perform another movement. For example, say: "Under the table!", And they are knocking on the table. The child should do what you say, and not what you do.

Game "Nose - Paul - Ceiling"

Objective: Development of auditory attention
Agree with children that when you say the word "nose", children need to show your nose to your nose. When you say the word "ceiling", children should guide a finger on the ceiling, and when they hear the word "floor", then show your finger to the floor. Children should be explained that it is impossible to succumb to provocation: you need to perform those commands that you say, and not those that show.
Then begin to say the words: "nose", "floor", "ceiling" in different sequences, and to show or correctly, or incorrectly. For example, call your nose, and show the floor. Children should always show in the right direction.

Game "Collect the harvest"

Objective: Development of auditory attention
Silhouettes of different fruits and vegetables silhouettes of different fruits and vegetables are needed for the game - orange carrots, red tomatoes, green cucumbers, blue eggplants, yellow apples.
Scatter on the floor Multicolored cardboard figures and ask the child to assemble some one vegetable or fruit. To make it more interesting to collect harvest, you can give the baskets.

Note: The games of this series contribute to the development of concentration, selectivity and attention distribution. These games are good to use for the scenarios of children's holidays.

Game "Catch - do not catch"

Objective: Development of auditory attention
For the game it will take the ball. You can play the game with one child and with a group of children.
Agree with the child that you will throw him the ball, and he will catch him or beat him. If you say some word, for example: "Catch!", The child needs to catch the ball. If the ball is thrown silently, then it needs to be repelled.
Start the game, alternating the word "catch" and silence during a throw. When a child gets used to rhythm, start knocking it down, then say "catching" several times in a row, then silent during the throws. Gradually complicate the game by adding the word "do not catch!". The child should still catch the ball, because by the conditions of the game, he can beat the ball only during silence.

Game "Make Right"

Objective: Development of auditory attention
For the game you will need a tambourine and handkerchiefs. The number of handkerchiefs should be equal to the number of children participating in the game.
Distribute to children handkerchiefs and explain that when you put squeeze into the tambourine loudly, they should raise handkerchiefs and wave them, and if you ring quietly, let the children devour the handkerchiefs down. Demonstrate what it means to ring loudly, and how it rings quietly. During the game, alternate a loud and quiet sound no more than three to four times.


Game "Listen and do as I"

Objective: Development of auditory attention
Skill in your hands a certain rhythm and offer the child to repeat you. Cold rhythm in the table, on the drum, in a saucepan, on a book or by a bank. Let the child reproduces your rhythm exactly. Then change roles - the kid hits the rhythm, and you repeat.
The older child, the harder it can be a rhythm. For a three-year-old baby in the rhythm should be no more than 5 - 6 shots. As the game is mastered, the rhythms can be gradually complicated.

The game "knows how to walk or not"

Objective: Development of auditory attention

Agree with the child that you will call different words, and he needs to listen carefully. If he hears the name of the animal or an item that can walk, the child must clap himself on his knees. If he hears the name of the subject, which does not go, he needs to raise his arms in front of him. Start the game: "Ball, cucumber, fox, parrot ..." - You say and make sure that the child reacted correctly to each word.
You can play this game with a group of children. The tasks of the game can be periodically changed: "Flying or not" - children raise hands when they hear the name of the flying subject, and clap your hands when it is not a flying object. "Round or not", "fluffy or not" - a lot of variations can be quite a lot.

Game "speak a whisper"

Objective: Development of auditory attention

Put toys on the table: cubes, doll, bunny, typewriter and so on. Put the child at the table and explain to him that you will give him the tasks very quietly - in a whisper, so he needs to listen to you very carefully to hear everything. Go from a child for 2 - 3 meters and start giving tasks: "Take a bunny. Put him in the car. Put one cube to another. " Let's bring brief, simple tasks, say quietly, but clearly, so that the baby heard, I understand and fulfill the tasks.
If several children participate in the game, you can give them joint tasks, for example: "Pull the hands", "jump", "go around the chair", "Raise your hand up", "Show on your nose."

The game "Quiet - loud"

Objective: Development of auditory attention

You can play this game with one child and with a group of children.
Agree with children that when you say quietly, they should walk quietly on socks. And when you speak loudly, children should march loudly. Explain to children that it is not necessary to react to words, but on the sound of voice. That is, so that you do not speak a quiet voice, the children still have to walk quietly on the socks. And also so that you do not speak a loud voice, children still have to march.
Start the game. First speak the whisper: "We go on socks", and a loud voice: "all marching". When children are accustomed to changing the teams, begin to complicate the game, adding different teams, for example, "everyone jumps" - you tell you a quiet voice, or "everything is mashed with hands" - a loud voice. Then more complicate the game: "All marching" - tell the whisper. "We go on socks" - speak loudly. Try to confuse children, change the commands and volume of voice unexpectedly.
Children should not succumb to provocations, they should always walk on her socks under whisper and marching under a loud voice.

Game "Belling"

Objective: Development of auditory attention

For the game you need a bell and eye bandage. Offer a child with closed eyes to guess and show your hand where the bell rings.
Tie a child's eye and stand up from it in two - three meters, fill in the bell. The child should show the direction where the ringing is heard. Change your place and make a bell again.
If several children participate in the game, the game is carried out without a bell. Children become in a circle, choose the leading, the eyes tie him and put in the center of the circle. Agree with children that they will now fall in turn in their hands, and the leading should show where cotton comes from. Challenge should only be the child on whom you show. Every few minutes the leading changes so that all children stand in the center of the circle.

Game "Guess, what kind of subject I knock"
Objective: Development of auditory attention

For the game it will take a metal wand or pencil and several different items, for example: a glass, a cup, a wooden cube, a plastic cube, a saucepan. The main thing is that all objects publish different sound.
Offer the child to listen to what sounds are published, and knock for each. Then ask the child to turn away and guess, what kind of subject you will knock. Then swap roles, let the child knocks, and you are guessing.

Game "Find repeat"

Objective: Development of auditory attention
Agree with the child that now you will talk different words and you can not be repeated. Ask the kid to clap your hands, if you suddenly repeat some word and let him tell you how you repeated. Start the game: "River, Elephant, Ball, Elephant" - you say. The child should clap his hands on the second word "elephant."
The younger child, the shorter there should be a sequence of words between repetitions. Complicate the game only when the child guesses the repeats through one thing - two words

"Phone" game.

Objective: Development of auditory attention

Children sit in a row. Sitting first right says some word to the neighbor's ear. He transmits the word further, etc. After that, the children starting from the latter should say what word they heard. The child is the first confused passing word, sits at the very end of the row. The others thus sit down, one place closer to the first. The game continues.

Counting chopsticks or matches .

The child is offered to put the letter, digit, pattern, silhouette, etc.

Game with multicolored beads.

Objective: Development of auditorium

The child is proposed a sample or a beads of beads (for example, -Ofocho-thuohhhoo -Orochokhokhukhoo-), thread or wire, beads. The child collects beads.

Game "Guess what I see."

Objective: Development of auditorium

When viewed by the books with pictures, the game begins - an adult: "I see something, it is red! What is it?" When this is something found, change the roles, the child comes out.

"Make me like me" game

Objective: Development of auditorium

The child adult offers to lay out from sticks (or mosaic) by sample letter, digit, pattern, picture, etc. (Can be used )

The game "Run as it was"

Objective: Development of auditorium

Before preschoolers on the table, the tutor deposits seven toys. After the children reviewed the toys, the adult asks them to turn them away from the table, and at that time the toys change places and gives the task: "Establish toys in the sequence they were."

Game "Dorisui"

Objective: Development of auditorium

An adult distributes drawings with the image of items on which there are no details. It suggests to call what is missing in the picture and draw them. For example: Machine without wheels, house without roof, etc.

Game "Find Differences"

Objective: Development of auditorium

The teacher offers preschoolers card with the image of two pictures that have several differences. Children need to find these differences as soon as possible.

The game "Who is faster"

Objective: Development of auditorium

Adult shows children ribbons in different colors. The task of preschoolers is to call as many objects, vegetables, fruits, animals, etc., which correspond to a certain color. For example: Yellow - pear, pencil, sun, lemon ...; Red - Apple, Tomato, Cherry ... Green - Toad, Grasshopper, Cucumber, Grass ... etc.

The game "Who hid?"

Objective: Development of auditorium

Adult folds on the table in front of children 10 pictures with animals. After the guys reviewed them, the educator asks them to close their eyes, and he removes 3 - 4 pictures at this time and asked: "Look, what animals hid?"

Game "Sourcing in Cells"

Objective: Development of auditorium

Children give a sheet into a cell (large or small), a drawing sample (ornament or closed figure), a pencil. It is necessary to redraw the pattern in the cells.

Game "Find too much"

Purpose: Development of visual attention

Children are offered a card with a picture of 6 - 7 items, one of which differs from the rest. It is necessary to find it. For example: Fox, Bear, Wolf,sparrow , Squirrel, Hare, Yozh. (Sparrow - Bird).

Game "Find the letter"

Purpose:development of stability and concentration of attention, training skills arbitrarily distribute and switch attention.

For the game it will take a small text printed by large letters and pen. Give the child text (even if the baby still does not know how to read) and show what the letter should be emphasized. If the child has a poorly developed attention, then draw the letter that he needs to emphasize on a separate sheet, and put a leaflet with the letter in front of the child. Explain that you need to view each line. Then change and complicate the task. For example: "Crushing the letter B, and emphasize the letter C."

For children of 3rd summer, 2 - 3 offers with large fonts. The better the baby is coping, the more words is added to the text. The five-year-old child can give texts out of 2 - 3 paragraphs.

Labyrinths game

The child shows the picture, ask: "Who is drawn? What she (they) do? " Explain what a labyrinth is. Read a poem or tell some story or a fairy tale, and then ask for example, help the girl find a house in which her grandmother lives.

First offer a child to trace the line through the eyes, if it does not cope with the task, it is proposed to trace the line using a pointer. Next, from the simple version go to more complex.

Game "Cinderella"

Objective: Development of stability and concentration of attention, training skills arbitrarily distribute and switch attention.

For the game there will be a handful of three different croup: beans, peas and lentils.

Mix a few peas of each cereals in a small bowl and offer the child to disassemble a mixture of croup. A child will need to choose from a bowl every cere in separate plates or just a handful.

The older the child, the greater the quantity and less in size of the cereals can be used. For a three-year-old baby, it will be enough for 5-7 peas of beans and peas. The five-year-old child can be disassembled by mixed rice, buckwheat and lentil.

Game "Find a couple"

Objective: Development of stability and concentration of attention, training skills arbitrarily distribute and switch attention.

For the game you will need a few identical pairs of different items. You can cut out of paper pair of strips of different lengths, you can pick up a pair of different buttons. Stay in front of the child mixed in one bunch of selected pieces of items and give him a task to pick up a couple. If it is strips, it means that it needs to pick up a pair of strips of the same length. If these are buttons, the child picks up a pair of identical buttons. For three-year children there will be enough 3 - 5 pairs of different items. The older and more experienced in the game, the child becomes, the greater the number of pairs of different items can be given to him.

The game "What is missing?"

Show the baby 3-7 toys, then hide one of them. The number of toys must correspond to the child's age, for the smallest enough 3 toys, for children 3-4 years old can be up to 7. And ask the child, which is missing.

The game "What has changed?"

Objective: Development of attention.

Put 3-7 toys before children. Give a signal to cover your eyes, and at this time, remove one toy. Opening his eyes, children should guess what toy is hidden.

Game "Find a toy"

Objective: Development of attention.

Choose anything not very big toy and hide it. Then tell the child that you hide and offer to find a toy on the prompts. Examples of tips for which you can search for a toy: for blue, for yellow, under square, under the round, on wooden. When a child found a toy, he becomes a leading and hiding the toy, and you are looking for her to prompt the child. If several children participate in the game, then the role of the lead is moving in turn to each child.

The game "Edible - Inedible"

Purpose:

Depending on the subject matter (it is edible or not), children should catch or beat the ball thrown by the adults.

Game "Repeat after me"

Purpose:Development of motor-motor attention.

The teacher calls the parts of the human body, and children must perform the corresponding movement: touch the nose, ear, elbow, etc. (You can perform movements for rhythmic music) game. "Fly, jumps, swims"

The teacher shows children pictures of animals, birds, insects, etc., and children need to show what movements they know how to do. For example: Poultry - Children imitate flight movements, hare - jump, toad - jump, and then float (or vice versa), etc.

Game "Winter and Maternity Birds"

Purpose:Development of motor-motor attention.

The adult shows pictures of wintering and flighting birds, children are given to the team: "Clean your hands, if the bird is flying, if the winter is - the hands are omitted."

Game "Vegetables and Fruits"

Purpose:Development of motor-motor attention.

Adult reads the names of vegetables and fruits, preschoolers are given a team: "Sit - if you hear the name of the vegetable, jumped - the name of the fruit."

"Forbidden Movement" game

Purpose:Development of motor-motor attention.

The teacher shows the children a movement that cannot be repeated. Then he shows different movements with his hands, legs. The one who repeated the forbidden movement drops out of the game. Any movement or combination of movements can be forbidden.

Game "Train"

Purpose:Development of motor-motor attention.

Children become in a circle and imitate the train movement, the adult shows the cards, which means a definite movement: yellow card - the train collapsed, red - the train stops, blue - the train eats in the opposite direction, green - the train rides faster.

The game "Attentive guys"

Purpose:Development of motor-motor attention.

Children are built in a column. An adult calls various objects, after which every child, which stands in Colon, should run up to the table on which there is a basket with objects and choose the subject of the appropriate color with the named object. For example, the teacher calls the word "paper", the child should run up to the table and choose from the basket the object of white - white ball, pencil, etc.

Literature

1. Andreyev O.A. Train attention. / O. A. Andreev - M.: Education, 1994 - from 135

1.Bascakova I. L. The attention of schoolchildren - oligofren. M., 1982

Games for the development of verbal creativity in children.
Didactic games for teaching children to draw up the characteristics of the object (selection of features of the object, comparing objects on various features, understanding and explanation of the meaning of metaphors, personification, comparisons)
 "Tell me, what?"
Adult calls the word - the subject, and the children list the signs of the named item. It is called up to 3-5 signs. It is better to group items: live, inanimate, vegetables, animals, nature phenomena, etc.
 Word Options: Apple, Ball, Dog, Rain, Sun, Sparrow, Lamp.
Didactic games for teaching children analysis of situations
(Allocation and definition of signs of a real and fantastic situation in the works of literature, the availability of characters and their main and secondary signs, the places of occurring events, the relationship between characters or situations)
 "What world is the situation"
An adult invites children from real life, from fairy tales, from different literary works. Children are determined to which world this situation includes: real or fabulous.
Didactic games for teaching children by major thinking actions
(Finding objects with a pair of opposite properties, determining causal relationships, resolution of contradictions)
 "Where does the opposite hiding?"
The adult calls the object and offers to list its parts, having opposite properties (wood: Listers thin, branches are thick; rolling bark, leaves are smooth; hours: ...; Book: ...).
 "Good - bad"
The adult reads the tale "Ryaba chicken" and offers children to discuss that good and bad in the golden egg.
Didactic games for teaching children to work with fairy tales
(Analyzing fairy tales, characters, their actions, learning the basics of building a plot)
 "Who is in the light of all kinder?"
An adult invites children to remember good characters fairy tales, describe their appearance, character, lifestyle, good deeds. Fantasize what will happen if the character of the character change? (for example, with a character: Cinderella, red hat, hare). You can draw them.
 "Was so - became different"
An adult suggests to consider the hero of the fairy tale X.K.andersen "Ugly Duckling" and determine his actions in a fairy tale (was weak, defenseless, became bold and decisive)
Exercises aimed at developing imagination
We teach children the skills to transfer functions from one subject to another, to see the whole before parts, we form the internal position of the child, we create in the imagination of objects and a situation based on schematic images, substituents.
 "What does it seem like?", "Why are these items?", "Good and bad", "transformations of blots", "drawing by points", "Draw an outfit for a fabulous hero", "Flower of geometric forms", " Whose tail? "," Dorisui Magic Item (by its part, etc.)
A series of classes "What then?" Tasks are associated with the continuation of famous Russian folk, copyright fairy tales, short stories.
 Topic: "Different endings of a fairy tales"
Literary Repertoire: Fairy Tales, who have three ends of D. Larry "Big Carrots", "Sunny Pinocchio", "Magic Drum" and others.
 Topic: "The fairy tale continues"
Literary repertoire: Russian folk fairy tales: "Rusta", "Teremok", Ryaba chicken "," Zayushkina Hut "," Three Bear "," Masha and the Bear "and others. Author's fairy tales: Sh.perro" Cinderella "," Red Hap ", H.K.andersen" Thumbelina "," Snow Queen ", A.S. Pushkin" On Fisherman and Fish "," On the Golden Cockerel ", etc.
 Topic: Continue the story " (according to the teacher's instill)
A series of "Changing Situations" Tasks are associated with the change of action, acting by characters, a change in the time of action, the object, the ending of the story, the addition of objects, characters.
Subject: "Familiar characters are changing the residence."
(Tale: "Kolobok")
Topic: "Old fairy tale with new heroes."
(Tale: "Masha and Bear")
Topic: "Tale has moved."
(Tale: "Teremok")
Subject: "Replace the subject in a fairy tale."
(Tale: "Cinderella")
Topic: "Old fairy tale with a new end."
(Tale "Three Bear".)
 Series of classes "Fantastic hypothesis" The tasks are aimed at learning verbal creativity by the method of "fantastic hypotheses", with a support for the question "What was if ..."
Topic: "Share a problem"
Material:
 How to make it so that Ivanushka gets water from a puddle, but did not turn into a goat?
 How to make a bunker to escape from fox?
Subject: "If yes kaba".
Material: What will happen if ...
- Fox did not want to eat a bun.
- Goldfish agreed to serve as an old woman.
 Series of exercise "Nonbylitsy around"
Topic: "Foosyitsy play hide and seek."
Topic: "Unbelieving".
- barbed cat barks. - Fluffy cat meow
- Bearded cow carries eggs. - Horned cow gives milk
Topic: "Come to the nearby".
- Merry chickens roared grain. - Sad chickens lacqual milk
Topic: "Come invent a fairy tale from Nisilla."
Material:
Escape: "King Pipin was very small,
But built the palace
From the cake of the wall ordered,
And the roof is a lollipop "
An adult invites children the next start of the fairy tales: "There was a king of Pipin. He was a little growth. And therefore I loved everything sweet. Once he invited builders ......
 Series of classes "Ah, these comic poems"
Topic: "Merry poems."
Theme: Invent a fairy tale from comic poem. "
Material: comic poems:
- Why shoe boots?
If directly,
So that it is not very
Dissected the language.
The beginning of the fairy tales: one day at night, when the laces rested, the tongue went to walk and began to talk about ......
 Series of classes "Funny pictures"
Topic: "Literary fantasies in a series of comic drawings"
Algorithm Classes on a series of drawings or pictures:
definition of the sequence of drawings;
finding the main characters and general objects in all pictures, the causes of the Commission;
the definition of the place in which the picture takes place;
determining the time of events taking place in the pictures;
selection of end-to-end heroes in a specific picture, determining their actions;
drawing up a story or fairy tales based on sequentially laid out series of pictures, drawings.
Topic: "Literary fantasies on a funny plot picture"
Algorithm Classes in the story picture:
 Finding objects in the picture,
 Setting the relationship between objects and finding out the causes of the Commission,
 Determination of the location of objects,
 comparison comparisons, metaphor in the picture,
 Presentation of possible sensations with the help of different senses,
 Description of the object with a change in its time characteristic,
A series of classes "Literary fantasies about household subjects"
 (Stimulating verbal creativity with a support for the subject, toy, deputy.)
Topic: "Miniature Stories"
 "Unusual stories", where different material is offered in the role of active characters: buttons, pencils, household garbage, fabric pieces, geometric shapes, flames. (compose: "butt tale", "trashla", "patchwork history", "geometric fairy tale")
 "Works in the style of mnemonics"
1 stage - viewing tables and analysis of what is depicted on it.
Stage 2 - information transcoding is carried out
3 Stage - after transcoding information, a tale (story) is reserved with a support for symbols in the image, i.e., the memory of the memorization method occurs.

 A series of classes "Based on imaginary images allocated in the figure" (activation of verbal creativity with a support for a magical subject, drawing.)
Topic of classes: "Stories to magical drawings and subjects"
 "Magic assistants" Children are invited to choose a picture with a magic items depicted from a fairy tale and come up with a new story in which they apply it.
 "Turning the blots", children are invited to come up with a story, a fairy tale looking to the drawing, made in Montotype technique, klyaksography. Figures first need to be drawing.

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